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Sleep Attack

4.2
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  • Developer: Bad Seed
  • Publisher: Alawar Entertainment
  • Release Year:
  • Publication Date:
  • Edition: Standard
  • Genre: Shooter Games
Sleep Attack

Enjoy an amazing new TWIST in Tower Defense! You control the layout of the battlefield, and you decide the paths your enemies follow! Build and place powerful turrets to attack invading enemies. Then rotate the battlefield to force foes down your preferred path of destruction. Be careful though, there are always multiple routes to control!

Combine tactical planning with strategic tower upgrades to slow, divert and damage your enemies. Carefully choose the placement and upgrade levels of your towers, as each turret possesses unique strengths and weaknesses. Simply swipe to change the routes your enemies take, allowing each tower to cause maximum carnage!

  • Control the terrain — twist and turn enemies route while your towers destroy them!
  • Nine tower types to construct and upgrade, each with their own strengths and weaknesses
  • 17 gruesome enemies with different abilities, ranging from the speedy Boardog to the gargantuan Ghost
  • Six unique and beautifully designed dream worlds containing many epic levels to conquer
  • Discover massive boss enemies, each with their own fearsome attacks and abilities
  • Cast formidable spells to avoid defeat when the going gets really tough!
  • Beautiful dreamlike graphics take you on a vividly imagined journey
  • Improved visuals and gameplay changes for the PC version!

Checked: no viruses!

OS: Windows Vista or later
Processor: 1.8 GHz or better
Memory: 2 Gb RAM
Graphics: GPU with at least 512 Mb of VRAM
Directx: Version 9.0 or later
Storage: 1.3 Gb available space
Interface Language: English, Italiano (Italian)
File Size: ~120 Mb
Standard Edition

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Total comments – 3

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#3, Purist
0

Deceptively evil game where you have to turn the area around to position your towers for the best defense.
Getting 3 stars is pretty difficult and don't expect to do it the first time around. My advice is to get the best towers first and then go back around and pick up all of the 3 stars.
A refreshingly different take on tower defense while still maintaining a bit of silliness.

#2, xxadonisxx
+1

Sleep Attack, developed and published by Bad Seed, is an inventive and visually engaging take on the tower defense genre that manages to feel both familiar and refreshing. The premise is deceptively simple: you must protect a sleeping creature from waves of invaders trying to disturb its slumber. What makes the experience stand out is the central twist on traditional tower defense mechanics - the ability to rotate the battlefield itself. Instead of merely placing towers and waiting for enemies to follow predetermined routes, you have the power to shift and reshape their paths mid-battle, turning the arena into a living, dynamic puzzle. This singular mechanic transforms a standard formula into something far more active and strategic, requiring players to think on multiple levels at once.

From the very start, Sleep Attack establishes a whimsical and dreamlike tone. The world is colorful, surreal, and full of personality, with each level taking place inside the slumbering monster’s dreams. The art direction leans heavily on vibrant, hand-drawn visuals that make every environment pop with character. Strange little creatures march along winding pathways across floating islands or circular platforms, and the overall design feels like a cross between a children’s storybook and a Saturday morning cartoon. The sound design supports this whimsical tone perfectly, with lighthearted melodies, soft ambient effects, and the muffled sounds of sleep creating a world that feels both cozy and slightly surreal. There’s an endearing charm to the game’s presentation, which helps make the repetitive nature of tower defense gameplay feel more relaxed and enjoyable rather than stressful.

Mechanically, Sleep Attack introduces a satisfying blend of classic tower defense and fresh innovation. You have access to a variety of turrets - ranging from standard projectile towers to elemental and area-effect types - that can be placed on specific nodes around the battlefield. Each turret can be upgraded multiple times to increase damage, range, or special effects. But the real magic lies in the board rotation mechanic. Each map is composed of concentric rings that can be rotated independently, altering the routes enemies take toward the center where your sleeping creature rests. This means that even mid-battle, you can adapt your defense by rotating pathways to funnel enemies into overlapping fields of fire or delay their progress long enough for your towers to recharge or gain additional range. The interplay between placement, timing, and rotation keeps the action dynamic, forcing players to stay engaged rather than passively waiting for waves to resolve.

This rotating battlefield system adds a surprising layer of depth. It challenges you to anticipate the rhythm of waves and manage multiple variables at once: the type of enemies incoming, the cooldowns on your rotations, and the efficiency of your turret placement. The mechanic feels intuitive and tactile, and while it may take a few rounds to get used to, it quickly becomes second nature. Each level becomes a kind of mechanical dance, where success depends as much on adaptability as on pre-planned strategy. The game’s difficulty curve ramps up smoothly, introducing tougher enemies and new tower types at a measured pace, ensuring that players always have new tools to experiment with without being overwhelmed. This balance keeps the experience rewarding and engaging, especially for players who appreciate strategy that encourages experimentation.

The game’s structure is divided into several themed worlds, each introducing unique environmental twists and enemy designs. As you progress, you’ll encounter faster foes, flying enemies, and resistant types that require specific tower combinations or precise timing of rotations to defeat. The later stages can become genuinely challenging, especially when managing multiple rings and wave directions simultaneously. However, the difficulty never feels unfair; it rewards careful planning and quick reflexes rather than punishing mistakes. The upgrade system and star-based ranking for each level also give you a reason to replay older stages, refining your strategies to achieve perfect scores. The experience is compact but polished, offering a steady sense of accomplishment as you master its systems.

Visually, Sleep Attack is a joy to look at. The art design is distinctive, full of personality, and surprisingly detailed for a game of its scale. Each map feels handcrafted, with playful enemy animations and a dreamlike color palette that keeps the tone light and engaging even during intense moments. The interface is clean and intuitive, and the overall presentation exudes confidence in its simplicity. The music, composed of looping ambient tracks and gentle rhythms, complements the visual style beautifully. It strikes a delicate balance - calming enough to prevent frustration but lively enough to keep you focused during hectic waves. The result is a game that feels cohesive in both style and spirit, with every element working together to maintain the theme of dreamlike creativity.

While Sleep Attack doesn’t have the depth or complexity of some of the genre’s heavyweights, its originality makes it memorable. The rotation mechanic alone gives it a personality distinct from most other tower defense titles, and its accessible design ensures that both casual players and strategy enthusiasts can enjoy it. The game’s biggest limitation lies in its scope. After a dozen hours, the novelty of the rotation system begins to wane slightly, and the absence of more advanced progression systems or meta-upgrades means long-term replayability is somewhat limited. Still, the campaign is substantial and well-paced, and the satisfaction of mastering each stage’s puzzle remains strong from start to finish.

Ultimately, Sleep Attack is a clever, beautifully crafted, and thoroughly enjoyable twist on a well-worn genre. It proves that innovation in game design doesn’t have to come from massive scope or complex systems - sometimes a single inspired idea, executed well, can reinvigorate an entire formula. With its charming presentation, clever mechanics, and approachable yet challenging gameplay, Sleep Attack stands as a fine example of creative simplicity done right. It’s the kind of game that reminds you how a small concept, when handled with imagination and polish, can transform something familiar into something genuinely new and delightful.

Rating: 7/10

#1, helix2
0

I've only played a few levels, and I will be honest, even a a tower defense fan this did not impress me, but it works, which says a lot these days.
The core TD gameplay is lackluster, the path the monster's take is pretty short, and the tower placement is limited to the few pre-determined spots, though more open up as the game progresses.
The key conceit of the game is that the map has rotatable rings, that you are required to pay attention to and spin to maximize the path the creatures take. Sadly in the game as far as it kept my attention, there was rarely a time when the best option wasn't very obvious, and there was no real creativity needed.
There are so many totally broken TD games out there though, that I have to give this a thumbs up. The graphics are cute, and the controls work fine, the sound is fine and there are a few different types of towers, and monsters. Not sure what else you could ask for.

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